Extra Infomation for Universe Masters
If you are reading this, you are most likely planning to create a story line for your fellow adverturers to follow.
To make things more interesting for them, here are a few story ideas and a few cannon things that you may wish to incude in your advetures.
Enjoy!
To make things more interesting for them, here are a few story ideas and a few cannon things that you may wish to incude in your advetures.
Enjoy!
Possible Story Lines:
- Your advertures are recruiting some new adverures, and have had a tip off about some willing Norsja voulenteers who live within a tribal village on Orbis.
- On Psycholoria, one of the houses have revolted against the main government. They have built up an army, and your adverntures have been called in to help with croud controle.
- Whilst on a Space Service Station, you see a cloaked figure, carring a mysterious glowing object run down an alleyway.
- Whilst on your way to Gingicon, your spaceship runs out of fule and you must do an emergency landing onto an unknown planet. Any amount of horrors could live in the depts of this planet, it is up to you to decide what.
- Your advertures have been asked to explore Hazatron for signs of life after the nuclear disaster. (see notes bellow on the exploration of Hazatron).
- You have recived a distress signal from a nearby planet. Once on the planet you locate the signal comming from within a castle/dungen/abandoned village.
- A group of prisoners have escaped from a prison. Your advertures must hunt them down, and return them to the prisson, alive and well.
- Whilst in a tavern, a cloaked figure tells your party of a magical object/location.
- Whilst on a mission to rescue a rare frog, you come across a village. The villagers accuse you of being Demons and try to kill you/sacrifise you.
- Whilst walking through Psycholria you take a wrong turn and find yourself down a dead end street, with a brothel at the end. Before you can turn back, you are beconed inside the brothel, however all is not as it seems...
- You are on a leisurely space cruise, when the ship is attacked by Nightmere Pirates.
- Whilst exploring a flooded cave, the advertures find themselves in the company of a grumpy dragon.
- Your adventures are sent to deal with peace talks between two rival Psycholorian houses, but things don't go the way they were planned.
- A great all powerfull being has apperared above your house, which is quite inconvenient. It says it will only leave when brought "The Sacred". The adventures must find out what "The Sacred" is, to make the being go away.
- A member of the adventures inherits a castle/fort/house. However when they go to visit, they find it inhabited.
Exploration of Hazatron:
- When exploring hazatron players must where radiation suits. If not they will take damage.
- If exploring Arcton Castle, underneath the castle their is a vast network of tunnles. In these tunnles lives giant mutated rats, who are hording a treasure chest full of Hazatronian artifacts.
- If exploring Burmstone Fort, a fungi humaniod have moved in and are known for kidnapping explorers and turning them into one of their own.
- If exploring Pendragon Stronghold, the soldiers survived the disaster, but all their skin and mucle rotted away leaving animated skellington, who will gaurd their fort, beliving that all intruders are the enemy.
Adventures on Gia:
If any of your adventures occour on Gia, fighting is not allowed, for this goes against the Gian piece treaty. Your adventures will have to compleate their quest by outsmarting the enemy, or tricking them.
If any of your adventures occour on Gia, fighting is not allowed, for this goes against the Gian piece treaty. Your adventures will have to compleate their quest by outsmarting the enemy, or tricking them.